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How to make more refactoring friendly data-bindings with C# 5

Posted in C#, Programming by Sina Iravanian on November 1, 2012

Imagine that we want to create a Person business object for whose properties we desire a two-way data binding. The source-to-target data-binding can be triggered by implementing INotifyPropertyChanged interface, like this:

public class Person : INotifyPropertyChanged
    private string _name;
    private double _age;

    public string Name 
            return _name;

            if (value != _name)
                _name = value;

    public double Age 
            return _age;

            if (_age != value)
                _age = value;

    public event PropertyChangedEventHandler PropertyChanged;

    private void OnPropertyChanged(string propertyName)
        if (PropertyChanged != null)
            PropertyChanged(this, new PropertyChangedEventArgs(propertyName));

See how the setters pass the property name in a string. This is not nice, because whenever we change the property name through refactoring tools, the string value remains untouched and we have to manually change them as well (if we are lucky enough to get notified before run-time). Anyway we had to tolerate them for years…

C# 5 comes with a nice feature, which is addition of two attributes [CallerFilePath] and [CallerMemberName] in the System.Runtime.CompilerServices namespace. If you decorate an optional string parameter of a method with one of these attributes, then the value of that parameter will be replaced with the caller’s file name or the caller’s member name at runtime, if no explicit value is passed for the optional parameter. They come very handy in logging scenarios, but we can use the latter for making our data-binding code nicer. This is how:

public class Person : INotifyPropertyChanged
    private string _name;
    private double _age;

    public string Name 
            return _name;

            if (value != _name)
                _name = value;

    public double Age 
            return _age;

            if (_age != value)
                _age = value;

    public event PropertyChangedEventHandler PropertyChanged;

    private void OnPropertyChanged([CallerMemberName]string propertyName = "")
        if (PropertyChanged != null)
            PropertyChanged(this, new PropertyChangedEventArgs(propertyName));

Now that string constants are removed from the setters we can more freely refactor our code. After being spoiled by automatic properties, this is still a very verbose way of defining properties; however it is much better than before.


How to serialize DataTable and DataSet objects with YAXLib

Posted in C#, Programming, YAXLib by Sina Iravanian on October 24, 2012

YAXLib 2.x does not support serializing DataSet and DataTable objects by default. Since they have public properties of their own type, one will receive a YAXCannotSerializeSelfReferentialTypes exception. But it is quite possible to serialize them with custom serializers. Below is defined a custom serializer for DataSet:

public class DataSetCustomSerializer : ICustomSerializer<DataSet>
    public DataSet DeserializeFromElement(System.Xml.Linq.XElement element)
        var child = element.Elements().FirstOrDefault();
        if(child == null)
            return null;
        using (var xr = child.CreateReader())
            DataSet ds = new DataSet();
            var readMode = ds.ReadXml(xr);
            return ds;

    public void SerializeToElement(DataSet objectToSerialize, System.Xml.Linq.XElement elemToFill)
        using (var xw = elemToFill.CreateWriter())

    public DataSet DeserializeFromAttribute(System.Xml.Linq.XAttribute attrib)
        throw new NotImplementedException();

    public DataSet DeserializeFromValue(string value)
        throw new NotImplementedException();

    public void SerializeToAttribute(DataSet objectToSerialize, System.Xml.Linq.XAttribute attrToFill)
        throw new NotImplementedException();

    public string SerializeToValue(DataSet objectToSerialize)
        throw new NotImplementedException();

And this is a custom serializer for DataTable:

public class DataTableCustomSerializer : ICustomSerializer<DataTable>
    public DataTable DeserializeFromElement(System.Xml.Linq.XElement element)
        var dsElem = element.Elements().Where(x => x.Name.LocalName == "NewDataSet").FirstOrDefault();
        if (dsElem == null)
            return null;

        using (var xr = dsElem.CreateReader())
            DataSet ds = new DataSet();
            var readMode = ds.ReadXml(xr);
            if(ds.Tables.Count > 0)
                return ds.Tables[0].Copy();
            return null;

    public void SerializeToElement(DataTable objectToSerialize, System.Xml.Linq.XElement elemToFill)
        using (var xw = elemToFill.CreateWriter())
            DataSet ds = new DataSet();

    public DataTable DeserializeFromAttribute(System.Xml.Linq.XAttribute attrib)
        throw new NotImplementedException();

    public DataTable DeserializeFromValue(string value)
        throw new NotImplementedException();

    public void SerializeToAttribute(DataTable objectToSerialize, System.Xml.Linq.XAttribute attrToFill)
        throw new NotImplementedException();

    public string SerializeToValue(DataTable objectToSerialize)
        throw new NotImplementedException();

Having the above custom serializers at hand, one can decorate the DataSet and DataTable properties (or fields) with the YAXCustomSerializer attribute fed with the appropriate custom serializer type, as demonstrated below:

public class DataSerializationDemo
    public DataTable TheDataTable { get; set; }

    public DataSet TheDataSet { get; set; }

The following provides a sample instantiation for the above class:

public static DataSerializationDemo GetSampleInstance()
    var dataTable = new DataTable("TableName", "http://tableNs/");
    dataTable.Columns.Add(new DataColumn("Col1", typeof(string)));
    dataTable.Columns.Add(new DataColumn("Col2", typeof(int)));
    dataTable.Columns.Add(new DataColumn("Col3", typeof(string)));

    dataTable.Rows.Add("1", 2, "3");
    dataTable.Rows.Add("y", 4, "n");

    var dataTable1 = new DataTable("Table1");
    dataTable1.Columns.Add(new DataColumn("Cl1", typeof(string)));
    dataTable1.Columns.Add(new DataColumn("Cl2", typeof(int)));

    dataTable1.Rows.Add("num1", 34);
    dataTable1.Rows.Add("num2", 54);

    var dataTable2 = new DataTable("Table2");
    dataTable2.Columns.Add(new DataColumn("C1", typeof(string)));
    dataTable2.Columns.Add(new DataColumn("C2", typeof(int)));
    dataTable2.Columns.Add(new DataColumn("C3", typeof(double)));

    dataTable2.Rows.Add("one", 1, 1.5);
    dataTable2.Rows.Add("two", 2, 2.5);

    var dataSet = new DataSet("MyDataSet");
    dataSet.Tables.AddRange(new[] { dataTable1, dataTable2 });

    return new DataSerializationDemo
        TheDataTable = dataTable,
        TheDataSet = dataSet

And the following is the XML result for serializing the above object:

      <TableName xmlns="http://tableNs/">
      <TableName xmlns="http://tableNs/">

Please note that all the above steps are provided for YAXLib 2.x, which may require slight modifications in future versions of the library.

Different ways of generating new GUIDs

Posted in Programming by Sina Iravanian on September 22, 2012

In C# Code

 var newGuid = Guid.NewGuid();

In Visual Studio

Go to: Tools > Create GUID

In SQL Server Management Studio

Execute either of the following queries:




None of the above

Go to newguid.com, and refresh the page as many times as you want.

Tagged with:

T-SQL: remove or replace line breaks

Posted in Programming, SQL, Tips and Tricks by Sina Iravanian on September 6, 2012

Sometimes you might need to remove line breaks from a column value to make a one-line data. I prefer to replace line-breaks with a single space, rather than removing them. This is how to do it with Transact-SQL:

REPLACE(REPLACE(ISNULL( SomeTable.SomeColumn, ''), CHAR(13), ''), CHAR(10), ' ')

To remove line-breaks completely replace the final space string with an empty string.

Tagged with: ,

T-SQL: checking if a string is empty or white-space

Posted in Programming, SQL, Tips and Tricks by Sina Iravanian on September 6, 2012

Consider a case where you want to bring through a varchar column called SomeColumn from table SomeTable and replace its value with, 'Not Available' if the value is NULL or an empty string. This is how it can be achieved in Transact-SQL:

SELECT ISNULL(NULLIF(SomeTable.SomeColumn, ''), 'Not Available')
FROM SomeTable

The above code is checking for null or emptiness of the string. To check for being null or white-space, use the following code instead:

SELECT ISNULL(NULLIF(LTRIM(RTRIM(SomeTable.SomeColumn)), ''), 'Not Available')
FROM SomeTable
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An example for C# dynamic in action

Posted in C#, Programming, Tips and Tricks by Sina Iravanian on July 23, 2012

Recently I was involved with enabling validation for a Windows Forms form containing several pages shown through a tree view. There were one user control defined for each page, therefore whenever a node in tree-view got activated, an instance of that user-control were shown. The user-controls did not have a common user-defined parent base-class or interface. The author of the existing code had defined a Save method in each control separately which performed updating data with values entered in the forms.

First, I changed all void Save() methods to bool Save(), and performed the validation stuff in each control separately. Then in the parent form, I created an array of Controls, so that I could loop through them, and call their Save method. But wait, Save is not inherited from any base-class or interface, so there’s no polymorphism at hand. How can I call them through references of type Control?

Well honestly, the best solution would be adding a new interface to the project, say ISavableControl or something, add the Save method to it, and let the controls implement that interface. But I wanted to make a quick fix to the problem without adding new files and types to the code. Here C#’s dynamic comes into action.

Using dynamic keyword, one postpones binding methods, properties, and fields to run-time. In our scenario we know that the user-controls each have a method called Save, which is not derived from a parent. Without dynamic, I would need to have a reference explicitly from each user control’s type, and I would have to call them one by one, as in:

bool succeeded = false;
succeeded = userControl1.Save();
succeeded = succeeded || userControl2.Save();
succeeded = succeeded || userControl3.Save();
// ...
succeeded = succeeded || userControln.Save();

However using dynamic keyword, life gets a lot easier:

// objects are not inherited from a base class or interface,
// therefore we cannot call Save using polymorphism
bool succeeded = false;
foreach(var ctrl in controlsArray)
    dynamic dynCtrl = ctrl;
    succeeded = succeeded || dynCtrl.Save();

// do something with the value of succeeded

Take care that binding the Save methods to controls happen at runtime. Therefore if a control does not implement a Save method, or if another one misspells Save, as say Svae, you will get no hints at compile time. So, try to avoid this style of coding, unless you have good reasons for doing so.

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A JavaScript Primer

Posted in JavaScript, Programming by Sina Iravanian on May 28, 2012

These are lessons learned when I tried to strengthen my JavaScript skills, by learning from these Koans:

  1. JavaScript Koans by Liam McLennan, hosted on GitHub
  2. JavaScript Koans by David Laing, again hosted on GitHub

I highly recommend learning from both of these Koans in the same order as specified above. The first one is easier to start with. While the second one is a smaller set of Koans, but gets more advanced, and contains an introduction to Underscore.js as well.

I come from a C#, Java, and C++ background, so that it’s probable that my terminology is not consistent with those used by the JavaScript community; particularly when it comes to object oriented concepts.

To test the code snippets here, you will need to host the JavaScript code within an html page, and open that page into your browser. A simple way is using the following template:

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" 
<html xmlns="http://www.w3.org/1999/xhtml">
        <script language="javascript" type="text/javascript">
            // TODO: put other JavaScript codes here
        <title>JavaScript Testing...</title>
    <h1>Let's See...</h1>

The examples in this post make use of console.log function to print to the output. To view the results on the browser console do the following in each browser:

  • Google Chrome (19.x and most probably others): Press F12, and go to the Console tab
  • Mozilla Firefox (12.0 and most probably others): go to Firefox main menu > Web Developer > Web Console (Ctrl + Shift + K)
  • Microsoft Internet Explorer (9): Press F12, and go to the Console tab

Basic Concepts

Comparison and Equality. Comparison via == Considers equality, regardless of type.

Comparison via === checks identity, and types must match. Always use this syntax, if possible.

Corresponding inequality operators are: !== and !=== . These are some examples of the behaviour of the equality operator:

console.log(3 == "3");  // true: equality with type correction
console.log(3 === "3"); // false: equality without type correction
console.log(3 === 3);   // true
console.log(3 === 2+1); // true

More examples for odd behaviours of == operator. The result to all the examples below would be false if we use === instead of ==:

console.log(0 == false);  // true
console.log(true == 1);   // true
console.log(true == 5);   // *false*
console.log("" == false); // true
console.log("" == 0);     // true

Note that NaN (short for not a number) is never equal to itself! It must always be checked using the function isNaN.

Strings enclosed in single-quotes and double-quotes are the same. Note that in JavaScript there’s no such thing as character data-types.

console.log("something" === 'something'); // true

Global variables are assigned to the window object:

function() {
    temp = 1; // note that it does not start with `var`
    equals(temp, window.temp, 'global variables are assigned to the window object');

Creating objects from anonymous types:

var person = {
        name: "John Doe",
        age: 27

Enumerating properties of an object with the for in loop:

var person = {
    name: "John Doe",
    age: 27

var result = "";
// for in enumerates the property names of an object
for (property_name in person) {
    result = result + property_name + " ";
console.log(result); // name age

Null coalescing operator: The same as C#’s ?? operator, is logical OR || in Javascript. If the first argument (the one at left-hand-side of ||) is null, it chooses the second argument (the one at the right-hand-side of ||):

var result = null || "a value";
console.log(result); // a value

See this wondoerful explanation here.

Sinagle vs Double quoted strings. They are the same and of the same type.

console.log("str1" === 'str1'); // true

tyepof. It receives an object as an argument and returns its type (as opposed to C#, it does not need the type-name as the argument).

typeof(2) -> number
typeof(2.0) -> number
typeof("Hi") -> string
typeof('Hi') -> string
typeof('H') -> string
typeof("Hi".charAt(0)) -> string
typeof(false)-> boolean
typeof(null) -> object

As you see, there’s no such thing as character type, they’re all strings.

The type informations are also strings:

typeof(typeof(2.0)) -> string

How to include unicode chars in a string.

var stringWithAnEscapedCharacter  = "\u0041pple";

The string slice method. returns a substring of the given string. This is the syntax of the method [+]: string.slice(start,end).

  • start: Required. The index where to begin the extraction.
  • end: Optional. The index (up to, but not including) where to end the extraction, If omitted, slice() selects all characters from the start-position to the end of the string.

NaN (short for not a number) is the result of failed arithmatic operations. Two NaN objects are not equal to each other, always use the isNaN function to check.

var resultOfFailedOperations = 7/'apple';
console.log(isNaN(resultOfFailedOperations)); // true
console.log(resultOfFailedOperations == NaN); // false


Empty objects (no properties, no methods): var empty_obj = {};

Objects can have properties in definition:

var myObject = {
    name: "John Doe",
    age: 28

Or properties can be added later:

var myObject = {};
myObject.name = "John Doe";
myObject.age = 29;

Properties can be added from strings dynamically:

var myObject = {};
myObject["name"] = "John Doe";
myObject["age"] = 28;

Objects can have methods, and fields can be accessed via the this qualifier:

var myObject = {
    name: "John Doe",
    age: 28,
    toString: function() {
        return "I'm " + this.name + ".";

Properties can be accessed by their name in the code, as in: myObject.name or accessed from a string at run-time, as in: myObject["name"].


Arrays can contain objects from different types:

var favouriteThings = ["cellar door", 42, true]; 
// array elements do not have to be of the same type
// elements are referenced by [] indexer
// favouriteThings[1] -> 42
// array type is "object"
// typeof(favouriteThings) -> "object"
// the length is accessed via `.length` property

Creating arrays with a predefined length:

var arr = new Array(10);
console.log(arr.length); // 10
console.log(arr); // [undefined × 10]

Or one can explicitly assign to the array.length property. Note that if the new value is less than the original array size, the trailing elements will be removed:

var arr = [1, 2, 3, 4, 5, 6, 7, 8, 9, 0];
arr.length = 5;
console.log(arr.length); // 5
console.log(arr); // [1, 2, 3, 4, 5] 

Note: The for in loop in arrays, iterates through the indices only, not the values.

Arrays are passed to functions by reference. Therefore any change to the passed array in the body of the function will modify the original array too. Also when assignments are done, the reference to tha array is assigned, hence this also has the risk of modifying the original array:

var arr = [0, 1, 2, 3, 4, 5];
function changeArray(someArray) {
    someArray[1] = 10;
console.log(arr.toString()); // [0, 10, 2, 3, 4, 5]
var anotherArr = arr;
anotherArr[4] = 40;
console.log(arr.toString()); // [0, 10, 2, 3, 40, 5]

You can create a copy of an array using arr.slice().

Array join method creates a string by concatenating all array members using the provided separator:

var arr = [1, 2, false, 4.5, "hi"];
// 1,2,false,4.5,hi

Array slice method. Returns the sub-array of a given array, from the first index inclusive, to the second index exclusive; or returns an empty array if the provided indices do not match a valid range within the provided array:

var arr = [0, 1, 2, 3, 4, 5];
var sub = arr.slice(2, 4);
// [2, 3]

The slice function, when called without arguments creates a copy of the array. Changing the copied arrays elements will not affect the original array’s contents.

var copyOfArr = arr.slice();

Array splice method. The splice method adds/removes items to/from an array, and returns the removed item(s) if any [+].

Syntax: array.splice(index,howmany,item1,.....,itemX)

Parameter Values:

  • index: Required. An integer that specifies at what position to add/remove items, Use negative values to specify the position from the end of the array
  • howmany: Required. The number of items to be removed. If set to 0, no items will be removed
  • item1, ..., itemX: Optional. The new item(s) to be added to the array

Return Value:

Type: Array; A new array containing the removed items, if any

This is a demo of splice. Note that, only when we remove items from an array, the method returns the removed items.

var array1 = [];
console.log("Empty Array:\n" + array1.toString());

var array2 = [1, 2, 3, 4];
console.log("Array2:\n" + array2.toString());

var array3 = array2.splice(2, 0, 2.25, 2.5, 2.75);
console.log("array2 after additive splice():\n" + array2.toString());
console.log("returned array from additive splice():\n" + array3.toString());

var array4 = array2.splice(2, 3);
console.log("array2 after deductive splice()\n" + array2);
console.log("returned array from deductive splice()\n" + array4);

//Empty Array:
//array2 after additive splice():
//returned array from additive splice():
//array2 after deductive splice()
//returned array from deductive splice()

Array stack methods: push and pop. Javascript arrays have push and pop methods. push inserts at the end of an array, and pop removes from the end of an array. The push function can receive more than 1 argument to add to the end of an array.

Array unshift and shift methods. The unshift method inserts one or more items at the beginning of an array, while shift removes one item from the beginning of an array [+, +].


This is the way a named function can be defined in JavaScript:

function fname() {
    // body

But the following syntax, is assigning a variable to an anonymous function:

var fn = function() {
    // body

and as seen above we receive a warning if we don’t put a semicolon after the closing brace. That’s because it is just an assignment statement, but a little bit fatter.

Invokation of both is the same: fn(), and fname().

typeof(fn) -> "function"
typeof(fname) -> "function"

The toString method of each function returns the signature and the body of a function as well as its comments. See the result of fn.toString() or fname.toString() to get amazed.

The Function object. An alternative way to defining functions is creating an object from Function, and providing all the details in arguments as strings, e.g.:

var add = new Function("a", "b", "return a + b;");
console.log(add(1, 2)); // 3

Functions can return functions. See this nice example from JavaScript Koans by David Laing:

function makeIncreaseByFunction(increaseByAmount) {
    var increaseByFunction = function increaseBy(numberToIncrease) {
        return numberToIncrease + increaseByAmount;
    return increaseByFunction;
var increaseBy3 = makeIncreaseByFunction(3);
var increaseBy5 = makeIncreaseByFunction(5);
console.log(increaseBy3(10) + increaseBy5(10)); // 28;


Properties of an object can be accessed at run-time via the for in loop. This function, prints the properties of an object as well as their values:

function printProps(obj) {
    for (var propName in obj) {
        console.log(propName + ": " + obj[propName]);

The in keyword, when not used along with the for loop, can be used to check whether an object has a specific property with the given name:

var obj = { name: "John", age: 29 };
var hasName = "name" in obj;     // true
var hasFamily = "family" in obj; // false

Object Constructor functions: A function with a typical signature, but used for initializing objects. These functions usually assign fields using the this qualifier. Note that after each assignment, the specified field will be created, it doesn’t need to be declared beforehand:

function fnObject() {
    this.name = "John";
    this.age = 23;

The above code can be regarded as the constructor of an object, with 2 fields namely name, and age. This is how we can instantiate this object with the new keyword:

var obj = new fnObject();

You can add properties at runtime to an instantiated object, not the class/prototype, via this syntax: obj["newprop"] = "newvalue";

How to add properties to a class/object prototype? Via the prototype chain. E.g., to add a property to the fnObject statically (namely weight) use the following syntax. The property will be added to all instances of the class:

fnObject.prototype.weight = 75.0;

To do the same job dynamically use the following syntax:

fnObject.prototype["weight"] = 75.0;

To add a set of properties which currently exist in another class, simply set the prototype property with a new instance of that class. For example:

function fnObj2() {
    this.salary = 20.0;
    this.eyeColor = "Brown";

fnObject.prototype = new fnObj2();

Then objects from fnObject will have the following properties: {name, age, salary, eyeColor}. This reminds us of inheritance.

As another example, take a look at this piece of code from JavaScript Koans by David Laing, that demonstrates attaching a function to an object vs to a class (or object prototype):

function Circle(radius)
    this.radius = radius;
var simpleCircle = new Circle(10);
var colouredCircle = new Circle(5);
colouredCircle.colour = "red";
console.log(simpleCircle.colour); //undefined
console.log(colouredCircle.colour); // red
Circle.prototype.describe = function () {
    return "This circle has a radius of: " + this.radius;
// This circle has a radius of: 10
// This circle has a radius of: 5

How to tell which property belongs to the orignial class of the object, and which one has been added through the prototype chain? This can be checked with the hasOwnProperty method of the object. For example:

var obj2 = new fnObj2(); // as defined above
obj2.hasOwnProperty("name") // -> true
obj2.hasOwnProperty("salary") // -> false

The eval() method. Runs the JavaScript code, that is stored in a string:

var result = "";
eval("result = 'apple' + ' ' + 'pie'");
// result equals "apple pie" after eval

Inheritance and Prototype Chain

Many of the materials in this section are taken form [+] (a must read):

A “constructor” in JavaScript is “just” a function that happens to be called with the new operator.

Object.create method. Calling this method creates a new object. The prototype of this object is the first argument of the function.

This is an example:

var father = {
  b: 3,
  c: 4

var child = Object.create(father);
child.a = 1;
child.b = 2;

// child has properties "a", and "b" as its own
// child.prototype <- father
// child has properties "c", and (shadowed) "b"
// from its prototype i.e., not its own

Property Shadowing. Is something like method overriding. For example in the code above, property b from object child, hides the effect of property b from object father. This is called shadowing.

Removing a property from an object can be achieved by calling delete. For example removing property b from object child is accomplished by calling:

delete child.b;

Doing this would neutralize the shadowing effect, and the child.b property would be that of its prototype, not of its own.

The call method calls a method from an object, but with a different this provided. This is the syntax (many parts taken from [+]):

FuncToCall.call(theNewThis, arg1, arg2, ...);

Consider this example (adapted from reference above):

var animals = [
  {species: 'Lion', name: 'King'},
  {species: 'Whale', name: 'Fail'}

for (var i = 0; i < animals.length; i++) {
  (function(i) {
      console.log('#' + i + ' ' + this.species + ': ' + this.name);
  }).call(animals[i], i);

It defines a dynamic function which prints information from this.species and this.name. It then calls the function replacing this with each array item.

Another usage for call is chaining constructors (as in C# or Java we can call other constructors to do the initialization and then we do the rest). This is an example (again taken from reference above):

function Product(name, price) {
  this.name = name;
  this.price = price;

  if (price < 0)
    throw RangeError('Cannot create product "' + name +
         '" with a negative price');
  return this;

function Food(name, price) {
  Product.call(this, name, price);
  this.category = 'food';

In the above example we reused construction logic of Product for Food and continued further. However this technique emulates inheritance too. To make it look like a real inheritance we set Product as the prototype for Food:

Food.prototype = new Product();

Since functions such as call and apply, allow you to set the callers this context, you should not expect any more that this is a user-defined type; this can be anything, a string, or even a numeric:

var invokee = function( message ){
    return this + message;    

var result = invokee.call("I am this! ", "Where did it come from?");
// "I am this! Where did it come from?

See also this nice example taken from JavaScript Koans by Liam McLennan:

var person = {
    handle: 'bob',
    intro: function () {
        return "Hello, my name is " + this.handle;

// calling a function with 'call' lets us assign 'this' explicitly
var message = person.intro.call({handle: "Frank"});

The apply method operates just like call, except that it sends the arguments to the invokee function through an array:

var invokeeFunc = function( a, b ) {
    return this + a + b;
// using apply
var sum1 = invokeeFunc.apply(1, [2, 3]);
// using call
var sum2 = invokeeFunc.call(1, 2, 3);
// sum1 == sum2 == 6

Emulating maps with objects

One can define objects to have a map functionality, e.g.,

var map1 = { 0: "Zero", 2: "Two" };
console.log(map1[0]); // zero
console.log(map1[2]); // two
console.log(map1[1]); // undefined

var map2 = { "zero": 0, "two": 2 };
console.log(map2["zero"]); // 0
console.log(map2["two"]); // 2
console.log(map2["one"]); // undefined

Self-invoking functions

This is how we can define and call a function in one statement:

var theMessage = "Hello World!";
    function(msg) { console.log(msg); }

The arguments map

Every function, whether having defined a set of arguments or not, will have access to the arguments passed to it, through the arguments map. The arguments map, maps the argument index to its value, and has a length property:

var add = function() {
    var total = 0;
    for(var i = 0; i < arguments.length; i++) {
        total += arguments[i];
    return total;

In JavaScript, you can pass any arguments of any type, and any number, to any function (no need to match the number of arguments with the parameters list). You can always access them through the arguments map.

Regular Expressions

In JavaScript, regular expressions are objects instantiated from RegExp. However, one can create regular expression objects easily with syntactic sugars integrated into the language. Using them, regular expression objects are a special kind of string which are delimited within two slashes /pattern/ instead of quotation marks, reminding unix style regular expression search programs and commands.

var regex = /\d+/;

This has the benefit that the programmer does not need to escape the backslash characters in the pattern (something like at-quoted strings in C#). For example the equivalant object for the above pattern is:

var regex = new Regexp("\\d+");

Besides the pattern, one can make use of flags or modifiers which modify the behaviour of the regular expression engine [+]:

  • i: Perform case-insensitive matching
  • g: Perform a global match (find all matches rather than stopping after the first match)
  • m: Perform multiline matching

These flags can come after the closing slash of the pattern, or inside a string as the second argument to the RegExp constructor. For example the following defines a regular expression pattern that is going to find all of its mateches within a given string case-insensitively:

// words beginning and ending in "a" or "A"
var regex = /a\w*a/gi;
// ... or ...
var regex = new Regexp("a\\w*a", "gi");

The exec method returns the matches of the whole regular expression as well as its groups. For example the following regular expression for matching words starting and ending with the character “a” returns also the “a” characters themselves, because they have been defined within a group (i.e., inside parantheses). Note that upon calling it returns only the first match, if any:

var regexp = /(a)\w*(a)/;
var results = regexp.exec("1. ABA 2. aba 3. aca!");
if(results != null) {
    console.log("index: " + results.index + " found [" + results + "]");
} else {
    console.log("Not found!");
// index: 10 found [aba,a,a] 

To find all the matches, we have to carry out these two steps: 1) add the g (global) flag to the regular expression pattern. 2) call exec iteratively until it returns null. Note that without adding the g flag, the second step will be trapped within an infinite loop. The following example looks for all words (hence the g flag) beginning and ending in the letter “a”, case-insensitively (hence the i flag):

var regexp = /(a)\w*(a)/ig;
var input = "1. ABA 2. aba 3. aca!";
var results = regexp.exec(input);
while(results != null) {
    console.log("index: " + results.index + " found [" + results + "]");
    results = regexp.exec(input);
// index: 3 found [ABA,A,A]
// index: 10 found [aba,a,a]
// index: 17 found [aca,a,a] 

The test method tests whether a string contains a pattern:

var doesItContain = /ye(s|ah)/.test("He said: yeah!");
console.log(doesItContain); // true

The string match method returns the match(es) of the specified regular expression within the caller string:

var matches = "1. ABA 2. aba 3. aca!".match(/(a)\w*(a)/ig);
//["ABA", "aba", "aca"] 

The string replace method replaces the instances of the found pattern within the given input string and returns the new string:

var result = "1. ABA 2. aba 3. aca!".replace(/(a)\w*(a)/, "oops");
console.log(result); // 1. ABA 2. oops 3. aca! 
// add "ig" flags -> case-insensitive global replace
result = "1. ABA 2. aba 3. aca!".replace(/(a)\w*(a)/ig, "oops");
console.log(result); // 1. oops 2. oops 3. oops! 

One of the beauties of the replace method is that it can receive a function as the second argument, so that we can decide dynamically on what to replace with each single instance of the found pattern:

var result = "1. ABA 2. aba 3. aca!".replace(/(a)\w*(a)/ig, function (found) {
    if (found[0] == "A") {
        return "OOOPSS";
    } else if (found[1] == "b") {
        return "oobs";
    } else {
        return "oocs";
console.log(result); // 1. OOOPSS 2. oobs 3. oocs! 

Programming Koans: One of the best ways to learn a new language or framework

Posted in Programming by Sina Iravanian on May 27, 2012

Based on Wikipedia, originally a Koan in Zen-practice is a paradoxical question that provokes doubt and tests a student’s progress. On the other hand, programming Koans are a set of failing unit-tests, for which the learner is required to fix the code or fill the required fields with proper values in order to make each test pass. Probably one of the earliest and most popular Koans were Ruby Koans. Now there are several Koans implemented for different languages and frameworks. Search the word “Koan” in GitHub or BitBucket and you will find the gems.

My first experience of Koans was MoqKoans, a great set of Koans for learning Moq, a mocking library for the .NET framework. That was really a wonderful learning experience. These days I’m trying to strengthen my web programming skills, and as one of the early steps I decided to remaster JavaScript. I found two JavaScript Koans on GitHub; both of them are great. However, I suggest that one should start with the JavaScript Koans by Liam McLennan, which is easier to begin with. after finishing this step, I highly recommend proceeding with the JavaScript Koans by David Laing. This one is a smaller set of Koans, but gets more advanced, and contains an introduction to Underscore.js as well.

Experience the joy of learning with Koans, and having all the reds going green in the end.

YAXLib is Now Hosted on GitHub Too

Posted in Programming by Sina Iravanian on May 14, 2012

YAXLib is an XML serialization library which focuses on XML formatting, and creating human-editable results. To know more about YAXLib read this CodeProject article. It was originally hosted on CodePlex, under the SVN source-control. Now, hoping more contribution from the community, the source-control of YAXLib on CodePlex is changed to Git. Besides, YAXLib is hosted on GitHub too. So, feel free to fork YAXLib on either CodePlex or GitHub.

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How to setup Git for Windows

Posted in Git, Programming by Sina Iravanian on May 1, 2012

These are some easy steps required to setup Git for Windows:

  1. Download msysGit from: http://code.google.com/p/msysgit.
    I prefer to use the portable version. At the time of this writing there’s no difference between 32 bit and 64 bit versions and the filename for the portable version is: PortableGit-1.7.10-preview20120409.7z. Currently it seems that the development of the project has been moved to Github, but the releases are still located in Google Code.

  2. Extract the contents in a proper location. I made them into:

  3. If you intend to use the git command-line for every git operation simply run git-bash.bat in the root folder of msysGit. Yes, this is the old lovely Cygwin command-line.

  4. If you don’t intend to use command-line (like me) install TortoiseGit. It is hosted at Google Code:
    Note that it comes with different releases for 32-bit and 64-bit systems. At the time of this writing the latest version is After installing TortoiseGit you may need to restart Windows, or the explorer process, or none.

  5. Right click somewhere on a Windows Explorer window, and from the context menu select: TortoiseGit > Settings. There will be a message-box appearing begging for adjusting the path to msysGit. Click on “Set MSysGit path” button (If you have ever missed this window, or want to change the path to an already existing msysGit, simply go to: TortoiseGit > Settings >> the General branch).
    In the field titled as “Git.exe path:” enter the path to the bin folder of the msysGit installation/copy.

  6. You don’t have to, but it is highly recommended that before starting any git operations you set some global settings such as your name, email, and AutoCrlf. To this aim in the Windows explorer’s context menu go to: TortoiseGit > Settings >> the Git branch. Fill in the fields labeled Name and Email with proper values. Then make sure that AutoCrlf check-box is unchecked, so that you don’t touch every file in order to change their line-endings. Read more about this kind of problem here, and see here to know more what AutoCrlf and SafeCrlf options do for you.

  7. [UPDATED on 3 May 2012] When performing some git operations, git may complain that it cannot connect through a null proxy. It may happen for some versions if in git settings the value for proxy is assigned to an empty string. If this is the case for you, simply remove proxy settings in the global .gitconfig file. To do this, right click somewhere in Windows explorer, go to: TortoiseGit > Settings >> The Git Branch >> Edit Global .gitconfig button. From there remove the line that assigns proxy, or the whole “[http]” section if it only contains proxy settings.

See also:
Using Git with CodePlex on Windows
Using Git with Github on Windows

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